Oculus Rift is finally a virtual reality

first_imgThe Oculus Rift is here. Well, it’s going to be here in Q1 of 2016.Some could argue that it’s been here for quite some time now. But most of us have only experienced its potential and powerful effects through niche developer demos and PewDiePie videos. For a while it’s been a thing of early adopters and enthusiasts. This announcement, though, has moved it into the consumer space, making it accessible to everyone.So, what are the bullet-points? How much does it cost? What are its improvements? Well, here’s what we know so far.OK, so, right off the bat we still don’t know the price. But Brendan Iribe, CEO of Oculus, has been quoted, saying that the Rift experience is worth $1,500. It won’t actually cost that much at launch because he was including the price of a PC required to run it.The announcement showed a more refined Rift than what most of us are used to. The consumer version of the Oculus Rift has had some major hardware updates, including a built-in, removable headset for full immersion. There’s also a more ergonomic design that the company states it has “been refining it over the last few years.” The architecture of the straps seem to offer more balance, so all of the weight isn’t sitting right on your scalp. As for how many pounds you’ll be strapping to your skull, nothing official has been published, yet, but Iribe did exclaim in the announcement, “It’s light! You can hold it in one hand.”Improvements have been made to the interior. There’s a mechanism that will allow users to adjust the distance between the lenses. Also, those of us who suffer visual impairments will be happy to hear Oculus has left some room for adjustment to accommodate glasses.Those choosing to buy one will also get a few additional pieces in their Rift package, including a wireless Xbox One controller. Indeed, most certainly the better gamepad of the two next-gen consoles (and this is coming from a proud PS4 owner).In addition, Oculus has gone out of it’s way to design a new kind of controller called the Oculus Touch. They explain that the team “[wanted] an input device that lets you reach out and interact with objects in VR naturally.” Each controller has a traditional analog thumbstick, trigger, and two buttons. The controllers use an IR LED constellation tracking system—the same one as the Rift. The Oculus Touch will also ship around the same time as the Rift, in the first half of 2016.So, what of software support?There’s nothing worse than seeing a piece of innovative hardware launch without one game to its name, which is why it’s so nice to hear there are three made-for-VR games for the Rift. EVE: Valkyrie from CCP Games, Chronos from Gunfire Games, and Edge of Nowhere from Insomniac Games will be playable on the E3 showroom floor.To add to the VR-developer initiative, Oculus said during their announcement that the company will be “investing more than $10,000,000 in accelerating and supporting them.”Here’s hoping the Oculus helps to make VR a part of the living room. VIEW PHOTO GALLERY Oculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus RiftOculus Riftlast_img

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